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Why your long jumper keeps fouling

Three red flags in a row is rarely carelessness at the board. It is a run-up that was never the same length twice.

Nothing empties an athlete out faster than three fouls and no mark. And the advice they get afterwards is almost always the wrong advice: watch the board.

The board is the last place to look

A long jump approach is measured backwards from the board, which means the takeoff foot only lands in the right place if every step before it was the length it was supposed to be. An athlete who is a foot long at the board was not a foot wrong at the board. They were an inch wrong, six or eight times, on the way there.

This is also why telling somebody to look down at the board makes things worse. They drop their eyes, the trunk folds, the last two steps change, and now they are chopping to hit a target instead of accelerating through it, which costs distance even on the attempts that count.

The things that actually move a run-up

In all three cases the fix is to move the start mark, not to change the stride. Moving the mark keeps the jump intact. Changing the stride breaks the takeoff to save the foul, and a legal jump off a chopped last step is often shorter than the foul would have been.

Where video helps and where it does not

The Film Room's long jump setting reports the takeoff angle against the 18 to 22 degree band, hip rise as a share of body height, and trunk and arm position through the approach. What that is good for is the question underneath the fouling: is the athlete arriving at the board in a position to jump, or arriving in a position to survive? A takeoff angle well below the band, with the trunk folded and the last steps shortened, is the signature of somebody hunting for the board rather than running through it.

When the takeoff angle comes back under about 15 degrees the app calls it flat, and the cue it gives is to lower the hips slightly on the second-to-last step and drive the free knee up hard at the board. That one finding pulls in all three of the event's drills at once (short-approach takeoffs from a raised board, penultimate-step rhythm walk-ins, and bounding with the free knee driven up), because the second-to-last step is where the angle is decided. The board only collects what that step set up.

It cannot measure the foul. There is no run-up length, no distance-from-the-board reading, no attempt-by-attempt board accuracy, and nothing that tracks a check mark. A tape measure and a consistent starting point remain the actual tools for that, and they are cheap.

The realistic split: measure the run-up on the runway, and use the clip to find out whether the last two steps are still a jump or have quietly turned into a rescue.

Time your next meet with the phones you already have

Timing, the Film Room and the speed gates are free forever, with no account. A Club plan, $71 a month, puts your meets on your own results page, and one plan covers every phone.

Related

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Long enough to reach the speed the athlete can still take off from, and not one stride longer.

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Three-stepping is a speed problem wearing a stride-length costume, and the fix is almost always the spacing rather than the athlete.

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Why does my long jumper land shorter than their speed says they should?

A fast approach and a short landing usually means the speed never converted at the board, not that the athlete stopped being fast.

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Try it: Long jump takeoff analysis from a phone video